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  • DT have released the next patch:

    http://forum.1cpublishing.eu/showthread.php?t=229919

    New flyable planes (include new added cockpits):
    - Bf.110C-4, 1940.
    - Bf.110C-4/B, 1940.
    - Bf.110D-1, 1940.
    - Bf.110E-2, 1941.
    - Bf.110F-2, 1942.
    - SB-2M103 (96 series), 1938.
    - SB 2M-103A (221 series), 1940.
    - U-2, 1933.
    - U-2VS, 1936.
    - U-2(LNB), 1942.

    Improved cockpits:
    - Bf.110G-2, 1943

    New ground units:
    - Medium tank T-34 1943 model. (USSR)
    - Self-propelled gun SU-122 (USSR).
    - Medium tank S35 (France)
    - Heavy tank B-1bis (France).
    - Heavy infantry tank "Churchill" Mk.VII (UK)
    - Light tank Pz.I Ausf.B. (Germany)
    - Command and staff tank KI.Pz.Bf.Wg. (Sd.Kfz.265) (Germany).
    - Captured medium tank Pz.Kpfw.T34 740 (r) (Germany)
    - Captured medium tank Pz.Kpfw.35S 739 (f) (Germany)
    - Captured heavy tank Pz.Kpfw.B2 740 (f) (Germany)

    Changes & Improvements:
    - Changes in FM SB2 family aircraft. (SB-2M103 (96 series), SB 2M-103 (201 series), 1939, SB 2M-103A (221 series), 1940. added VISH22)
    - SB-2M100A renamed to SB-2M100A (41-series). also removed the external bomb racks.
    - SB-2M103 renamed to SB-2M103 (201 series). with changed engine cowlings.
    - Added three new types of cluster bombs for KMB downloads (Cassettes bomblets) with the support of ballistic tables.
    - Changes in FM Bf.110 family aircraft
    - For Bf.110G-2 in the variant armament with the 37mm cannon armament BK37, ammunition shells changed to 66 (previously 72).
    - For Bf.110G-2 in the variant armament with 30mm cannons MK108, ammunition left cannon shells changed to 120 (previously 135).
    - For Bf.110G-2 added to the experimental and limited-edition variants weapons.
    - Rockets Wfr.Gr.21 reduced damage radius.
    - Changes in FM U-2VS.
    - Replacing defensive weapons on the plane U-2VS. was UBS mg, now corrected to the mg DA.
    - Fixed an issue where it was impossible to destroy Japan 25mm/60 Type 96 Model 1 Machine Gun Double Barrel
    - U-2VS now have new external 3D model and the new skin is not compatible with the old.
    - Correction scale reticle in the sight OPB-1, OPB-2 and Type90MkI.
    - Changed the range of viewing angles with zoom sight OPB-1, OPB-2 and Type90MkI.
    - Correction zoom work in the appointment of the mouse wheel.
    - Fixed incorrect angle of drift bombsight on planes Ju-88.
    - Fixed an accounting change of drag when you reset the gondola with 75mm gun on the plane Ju-88P1.
    - Fixed output messages sight OPB-2 and Type90Mk1 in HUD-messages disable mode.
    - Fixed output reports rotation angle of the torpedo sight on B5N2 plane in HUD-messages disable mode.
    - Japanese bombsight Type90Mk1 value of speed input into the sight is made in the knots.
    information in TAB menu show rate in knots for Type90Mk1 too.
    - I-16type29 now correctly displayed markings in FMB.
    - Correction scoring for tanks and multi-engine airplanes.
    - On the P-40M was added Finnish tactical number.
    - Fixed error with destroyed aircraft carriers .
    - Fixed doubling number of dropped parachutists (on aircraft with load parachutists) in NTRK track and in the online game .
    - Custom skins BMP format now supports 24-bit color format. Special Thanks to Mike from SAS aka Storebror.
    - New default skins for I-15bis, I-153M62, I-153M63, I-153P, I-16type5, I-16type6, I-16type18, I-16type24, I-16type28, I-16type29, La-5, La-5F, La-5FN, La-7, La-7(3?B-20), Mig-3, Mig-3ud, SB-2M103 (96 series), SB 2M-103 (201 series), 1939, SB 2M-103A (221 series)

    Special thanks go to Hayate, HoundDog for new skins and and Zoran for translates ..
     

  • Really nice to see.
    I wonder how many simulations have ever seen this much support for so long.

    smile
     

  • A good week for Bf-110 fans. First the Bf-110G2 for BoS, and now the 110 pack from TD.
     

  • After almost two years without playing Il-2 1946 I wanted to test the new version, but noticed, that water is displayed in black. I remember that this happens when a wrong "Water=" setting is used in the config.ini file, so I tried all settings (0-4) but without success. Could someone with a NVIDIA card please post his [Render_OpenGL] section from the config.ini file.
     

  • Here it is. Look at > HardwareShaders=1

    [Render_OpenGL]
    TexQual=3
    TexMipFilter=1
    TexCompress=2
    TexFlags.UseDither=0
    TexFlags.UseAlpha=0
    TexFlags.UseIndex=0
    TexFlags.PolygonStipple=0
    TexFlags.UseClampedSprites=0
    TexFlags.DrawLandByTriangles=1
    TexFlags.UseVertexArrays=1
    TexFlags.DisableAPIExtensions=0
    TexFlags.ARBMultitextureExt=1
    TexFlags.TexEnvCombineExt=1
    TexFlags.SecondaryColorExt=1
    TexFlags.VertexArrayExt=1
    TexFlags.ClipHintExt=0
    TexFlags.UsePaletteExt=0
    TexFlags.TexAnisotropicExt=1
    TexFlags.TexCompressARBExt=1

    TexFlags.TexEnvCombine4NV=1
    TexFlags.TexEnvCombineDot3=1
    TexFlags.DepthClampNV=1
    TexFlags.SeparateSpecular=1
    TexFlags.TextureShaderNV=1

    HardwareShaders=1

    Shadows=2
    Specular=3
    SpecularLight=2
    DiffuseLight=2
    DynamicalLights=1
    MeshDetail=2
    VisibilityDistance=3

    Sky=1
    Forest=3
    LandShading=3
    LandDetails=2

    LandGeom=3
    TexLarge=1
    TexLandQual=3
    TexLandLarge=1

    VideoSetupId=17
    Water=4
    Effects=1
    ForceShaders1x=0

    PolygonOffsetFactor=-0.15
    PolygonOffsetUnits=-3.0
     

  • Thanks a lot Pat. I've tried your settings and now it works.

    A funny feeling to fly Il-2 1946 after almost two years exclusively flying BoS/BoM.
     

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